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Magic Leap’s Graeme Devine and Twitch’s Ethan Evans to Deliver Evolve Keynotes at Develop:Brighton

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Magic Leap’s Graeme Devine and Twitch’s Ethan Evans to Deliver Evolve Keynotes at Develop:Brighton

11-13 July, Hilton Metropole Brighton, www.developconference.com

16 May 2017: Graeme Devine, Chief Game Wizard at Magic Leap, and Ethan Evans, SVP Commerce and Developer Success at Twitch, have been confirmed as keynote note speakers for the Tuesday Evolve conference at this year’s Develop:Brighton.

Graeme Devine is a veteran game developer with more than 30 years of experience across multiple platforms. Beginning his career working for Atari, Graeme has helped bring numerous games to life, including Pole Position, The 7th Guest, The 11th Hour, Quake III Arena, Doom 3, and most recently Halo Wars. At Apple, Graeme held a key position in iPhone Game Technologies making sure that gaming on iOS devices was as good as it could be.

Devine’s session entitled ‘Into the Future’ will look into the future at how mixed reality will bring and change even the most ordinary tasks into something special. Exploring everything from theme parks to office work and everything in between, Devine will explore a world made better with mixed reality.

In his role at Twitch, Ethan Evans oversees all commerce activities including Twitch Prime, Cheering & Bits and Subscriptions as well as technical integration with Game Developers. Prior to Twitch, Evans served as Vice President of the Amazon App Store and led Amazon’s first game studio.

In Evans’ session entitled ‘Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying’ he will share data and anecdotes about how Twitch helps build game communities, including pro tips on working with streamers, early learnings from game sales on Twitch and the surprising power of Twitch Affiliates.

“As part of Develop:Brighton, Evolve is aimed at exploring what is new and cutting edge within games development,” commented Andy Lane, managing director of Tandem Events. “In Graeme and Ethan, we have two high class keynote speakers to complement the sessions we’ve already announced. They’re going to set this year’s Develop:Brighton off to a truly inspirational start.”

Other Evolve sessions already confirmed:

Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way
Kostas Zarifs, Rogue Sun

The Impact of User Behaviour on Social VR
Clemens Wangerin, vTime

The Beautiful Game: What esports Can Learn from the World of Football?
George Osborn, Go Editorial

Esports for Everyone: The Future of Esports is Accessibility, Not Platforms
Simon Sunden, Gumbler

Emergence in VR – Empowering Players to Be Rather Than Do!
Ben Kidd, Curiscope

Creating Large-Scale Location-Based AR Experiences
Edward Miller, Scape Technologies

Accessibility – Where to Next?
Jo Twist, UKIE
Bryce Johnson, Xbox
Henry Hoffman, Fiddlesticks
Ian Hamilton, Accessibility Specialist
Mark Friend, Sony Interactive Entertainment

For more information on all announced sessions visit www.developconference.com/2017-sessions.

Develop:Brighton, Europe’s leading conference for the European game development community, is a three day conference, expo and networking event taking place from Tuesday 11 to Thursday 13 July 2017 at the Hilton Metropole in Brighton.

Early Bird tickets are available until 7 June: http://www.developconference.com/

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Note to editors: Ravi Vijh or Dean Barrett

Bastion

+44 (0)20 7269 7900

ravi@bastion.co.uk/dean@bastion.co.uk

About Develop:Brighton conference:

The Develop:Brighton conference is where the European developer community comes together to learn from each other and share experiences, be inspired by world renowned experts and gurus, get up-to-date with the latest development tools and techniques, make new contacts and catch up with old ones.

With a programme that is shaped by some of the industry's key figures, the conference touches all levels of the development community from the largest studios to the smallest indies; from development directors to programmers.

The three-day event is organised into specific areas of interest:

Tuesday 11 July is focused on one track: Evolve

Wednesday 12 July is the opening day of the main Develop: Brighton conference tackling the issues, tools, tricks and techniques of game development and offering practical advice and solutions to take back to the studio.

Thursday 13 July the Develop: Brighton conference continues, with the addition of the Audio Track a day of sessions dedicated to game audio and music and Indie Boot Camp.

Twitter @developconfFacebook /developconference 

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